In this article, I will introduce a motivated video series for computer graphics (CG) artists, which is prepared for everyone who makes computer production but also applies to analog art students.
Whether you call it ambition, perseverance, or diligence… hold on to it whatever you name anything that gives you the strength to work. You have come across people who have constantly whining about the things that they can not do as a reason to adhere to various kinds of excuses. It is often enough to look in the mirror rather than in the circle. These whimpers take so much time and repeat that the moment the person starts to believe it. In such cases, I recommend that you avoid the situation immediately. If you can not avoid yourself, keep reading this article.
Stop whining, start working.
Stop whining and try: Give yourself small assignments. Choose an image and try to clone it. You can not find the model at the same time draw yourself. The artists draw themselves because they are the cheapest model to practice, not narcissism. The above video already describes this material. So no one should come up with the notion of “no objects to draw, no models”.
Schedule your time: Make a list of activities that occupy your time: sleep, eat, school, work, social media, play games, watch TV, sports… In addition, make an order of what you want to do in the future: be an animator, be an astronaut, being a pilot, etc… And finally, identify the obstacles that impede you in reaching your real destination, and do not do them. So no one comes up with the term “no time”.
Visit the masters: Whether you are reading books about artists, going to museums, or watching documentaries. It can even be a portal site or forum. Below is a list of sites where all the talents of the famous consonants are displayed on this site: 3DTotal.com, Artstation.com, Behance.net, CGSociety.org, ConceptArt.org, CrimsonDaggers.com, Deviantart.com, Drawcrowd.com, Gameartisans.org , Layerpaint.com, Visualart.me, Zerply.com. At the very least, it will add a lot to you even if you are a member of the likes and interact with the artists in your common interests. So no one should come up with the notion that “there is no one who knows this place around.”
Experimentally hang: paint a line as if it were from one of the circles. There are so many new products out there that you can find them out of the way. Try them if you got new ones.
Get closer to progressive: You do not need to take great drawings. Just try to do better than your old drawings. So no one comes with the “I can not do it” excuse. You’re just not practicing enough.
Register for an art school: However, the school is not enough. Yes, it as an opportunity at school, and it’s a good place to get physical contact with people who have common interests. It is more instructive than virtual environments. (Art schools can look to the following list: Turkey, or World.) Besides physical school, you should also be fed with digital resources. There is so much free educational videos on this subject that you can not finish watching over your lifetime. (I told them in the Tutorial log.) So no one comes with the term “no resources, no money”.
Pay attention to the main points: Light, use of color, perspective, anatomy are very important not only for animation but also for art branches that include all drawing. Without them being a visual artist. Study the works of great artists to improve it. So, nobody comes up with the excuse of “I do not know where to start”. If you knew what they had done before you, you would be a little more determined than what you would do.
The above recommendations also apply to analog (paper, physical) arts. But I think it is a task of today’s artists to take advantage of what they bring in digital for the sake of catching up. Even the simplest way to write a word on “Word” is to carry a paragraph, add pictures and links, to see and correct typing mistakes and to correct it automatically. The same applies to pictures on a computer. Working on paper, besides painting in digital, is very important in terms of artistic development. The artist has to adjust itself according to the balance, the nature, the possibilities and needs.
The writing will finish with speed painting which is one of the most pleasant areas of digital painting. Yuumei is an artist I like very much like Loish, whom I share with you at the beginning of this article. Perspective, light, color, attention to the use of anatomy. So the essence of the work is basic information.